This walkthrough and any content included may not be reproduced without written permission. You'll finally reach the room where the dummy Chris was held. Immediately turn around to the hole in the wall, you need to have at least 15 seconds left on the clock. The beginning of the Resident Evil Revelations 2 tale sees fan favorite Claire Redfield make a dramatic return. Follow the only path out of the circular room at the bottom of the shaft and take control of Natalia to trigger the touch panel in front of the giant metal door. Go up the stairs to the left and up the ladder. Finish off any mutants in the area then claim your prize.
Check the video above for the exact spots on where they are, one in front of you as you enter this room and one on the left near the box. Using firebombs and the explosive containers and barrels in the cave, along with your python, you can deal significant damage to Alex. Run to the door so you don't have to fight the 4th Glasp around here. Back out of the container and break the other nearby crate before entering the shipping container with no door. When the boss battle begins, take the time to start moving around the room searching for ammo as there is a lot of it about.
Scan the handprint on the Veltro banner, then grab the Custom Kit on the floor. Turn around and go back to the path you didn't take. This will allow you to open some of the yellow security doors in the complex. You can play the roles of Clara and Moira and attempt and get out of a strange place that the two have been abducted and taken to. Throw down another firebomb if the revenants cluster together and open fire with whatever you have. Leave the small room and cross the small bridge at the back of the room to enter an ornate doorway on the other side.
Go back to the locked room and open the item boxes on the platform and carry the metal box to the right end of the main room, where you can use it to reach the stairs above. When you're done, enter the door to the right. Flick it and begin making your way all the way back. There may be a forest Map on the wall subsequent to it and an Empty Bottle on a desk local. Use the concrete pillar in the middle of this circular walkway to block the shots of the slinger who spawn in a few seconds later. Take it down quickly via weakpoint gunplay surgery and then go back for air if you haven't already. Next to you on the left is an Empty Bottle to pick up.
Go on to the door at the end of the hall. Speed is the most important factor, as you don't want to get bogged down fighting the rotten and dying from the gas. If you didn't flip the switch in the previous Claire and Moira part of this episode, you will be able to access a different waterway next to the shipping container with the rotten and cloth inside. Both of these have to be done before you can descend any deeper into the mine. Now have a character on the lower side of a have one climb down if both are on the upper level pull switch 3 to move the crane again.
You'll find there's gas on these mines. As she closes in, duck under her, head to the far end of the path and repeat. Kill the revenant on his weak spot. Smash the crate to the right before entering the blue door on the left. A final revenant will be lying on the floor here, so do what you gotta do to clear the way. Follow it alongside and enter the building at the finish. Next, it's time to explore the North Tunnel.
Drop down and stealth kill the patrolling revenant or shoot it's weak spot after locating it with Natalia. Back up and take it to pieces. You'll eventually get to a tube that looks like a big worm. Start your journey back to the elevator, and be prepared to encounter more mutants on the way - these are placed randomly and will change on each new attempt. Moira Burton, is attending her welcome party for Terra Save when unknown armed forces storm the office. There's a large area full of gas and enemies.
Tell Natalia to wait and crouch until the revenant has moved past you so you can stealth kill him. Use the enemies for any medals you need, either sub-weapon kills, follow-ups or bricks. Go to the other end of the room, but walk slowly, as a glasp has now appeared. With the terrifying Afflicted enemies waiting around every dark corner, players will need to use their ammo and weapon supply wisely, in classic survival horror style. Alex is fairly laid back at this point, as long as you keep moving. This time we can play the familiar to all fans of the series Claire Redfield and Moira Burton - daughter of Barry Burton. Take care of it in the same way as before, The emblem key will allow you to open a couple of doors up in the mansion area above the research complex, so leave through the doors to the South and climb the stairs at the end of the hall.